A Quick Peek at Halo Wars (Less Shooting more Strategy)
Friday, February 27, 2009
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Here is something that I found pretty interesting on Wired Gaming and decided it was certainly worth sharing for all you Halo fans.
For many shooter fans, Halo was the game that convinced them that you didn’t need a keyboard and mouse to line up the perfect headshot — you could do it with a control pad on a home console. Halo Wars does the same thing for the real-time strategy game.
The RTS has long been the domain of PC gaming, thanks to its depth and complexity. With a screen full of tiny troops, bases and resources to manage, and full-scale combat that requires serious precision, how could simple game pads hope to compete with the sheer versatility of the keyboard and the accurate aiming power of the mouse?
In spite of a few glaring faults, Halo Wars illustrates that an RTS can work on a console. When this Xbox 360 game ships March 3, Halo junkies who are new to the genre will find an exciting campaign bolstered by a polished and unique multiplayer game. Experienced RTS fans will find a lot to like, too, but the simplistic game mechanics and sluggish controls mean that Xbox 360 still isn’t an adequate replacement for the PC.
If you’re going to redefine a genre, call in the experts. Halo Wars was created by the now-defunct Ensemble Studios, maker of the fantastic Age of Empires games. It has carefully re-created the Halo universe right down to the dull whine of the Warthog’s engine. The fastidious attention to detail is one of Halo Wars’ strongest points, and perhaps the aspect that fans of the series will appreciate most.
See the rest here: Review: Halo Wars Swaps Shooting for Strategy
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